The Last of Us Tops the 100 Greatest Games List: The Criteria Fight and What It Teaches Esports Rankings
Trả lời nhanh: Kinda Funny Games xếp The Last of Us ở vị trí số một trong danh sách 100 tựa game vĩ đại nhất mọi thời đại; tranh cãi bùng lên vì bảng xếp hạng không công bố tiêu chí hay trọng số, khiến hai bộ thước đo khác nhau bị áp lên cùng một kết quả. Sự kiện chính: - The Last of Us phát hành ngày 14 tháng 6 năm 2013, do Naughty Dog phát triển, đứng đầu danh sách 100 tựa game của Kinda Funny Games. - The Last of Us Part II phát hành ngày 19 tháng 6 năm 2020; một bộ phận người chơi cho rằng hệ thống chiến đấu của bản này vượt bản gốc. - Bảng xếp hạng không công bố tiêu chí, trọng số hay phương pháp đo, nên tranh cãi xoay quanh thứ hạng thay vì tiêu chí. - Phản ứng cộng đồng được mô tả bằng các cụm không kèm số liệu như "nhiều người" và "một người chơi"
On the day Kinda Funny Games published its list of the 100 greatest games of all time, the top spot went to The Last of Us — a title released on 14 June 2026 for PlayStation 3. Within a day, the comment thread split three ways: defenders of the original, advocates of The Last of Us Part II (19 June 2026) who argued its deeper combat systems deserved the crown, and a third camp dragging Sekiro: Shadows Die Twice (2026) into the argument.
A 100-line list, no weighting table, no published criteria, generated more argument than any balance patch that week. I had three windows open at once: the list itself, the comment stream, and the notebook where I keep every time I believed a beautiful number without checking it. Numbers speak, but I learned to listen to them after the 140 million shock.
Rankings are a content format with low production cost and high transmission speed. Three ingredients are enough: a long list, a contested top slot, and a community large enough to argue on the publisher's behalf. The Last of Us has all three. Naughty Dog developed it, it spans two console generations, and it carries a divisive sequel.
The notable part sits in the appendix. The same outlet also ran headlines on K/DA, on the LCK after six years of franchising, on VCT Pacific 2027, VCT Champions 2026 and Mobile Legends: Bang Bang in Vietnam. A general games magazine now runs a standing esports vertical. For someone who works in news, that is a lead list, never evidence: no figures, no measurement window, no sourcing.
I sort it into three tiers. The number-one placement is verified fact — the list exists, the position exists. The backlash is reported but unmeasured. And "many people objected" stays a rumour until there is a platform, a count and a timestamp. Twenty-one days without a single line, so that today I can speak a whole chapter.
What held me longest was the criteria paradox. The defence argues from historical influence: an Uncharted-to-The Last of Us lineage, a narrative standard the industry absorbed. The attack argues from systems: mechanics, control depth, tactical freedom. Two different rulers applied to one ranking, and neither side is methodologically wrong — the only party that never disclosed which ruler it used is the editorial desk.
A ranking with no stated criteria cannot be refuted, and for exactly that reason it cannot be confirmed. That is the clearest thing I see after years of reading transfer valuations. In 2026, when global football stopped, I built a 47-page dataset comparing transfer values before and after the pandemic. The average 31.6% decline only carried weight because I recorded which clubs were in the sample, whom I asked, and who never replied. Strip out the method and the number becomes a slogan.
Move to esports and the structure copies itself. League of Legends fans still argue over the greatest player in history, and the name Faker surfaces in almost every thread; one side counts world titles, the other counts peak longevity and influence on how a generation plays. Both are legitimate rulers. But when a magazine ranks without weights, fans are forced to argue about placement instead of criteria — and placement arguments never end, which is precisely the design.
The most durable pair in the original piece is safe versus ambitious. The first game refines a proven formula; the second pushes a bet on an experiment. In competitive sport that pair shows up every season: one team keeps a championship roster and wins on discipline, another restructures and wins on variance. I have sat through enough LCK series to know the crowd cheers the aggressive draft and then blames it after a loss.

The transfer map bends with every source; I learned to read each curve. The curve here is not inside the 100-title list. It sits where Vietnamese audiences import both the ranking and its criteria. A list assembled by a Western commentary outlet, tilted toward third-person console titles with high production value, gets read in Hanoi and Ho Chi Minh City as universal truth. Learning from it is fine. Forgetting that it is a regional perspective dressed as a global standard is not.
The second blind spot is subtler. The original article uses "even critics concede this is one of the most outstanding games in history" to cool the argument. It sounds fair. It is a consensus move: concede a weak claim to create the impression that almost everyone accepts the strong one. In a newsroom we call it confirmation framing, and it appears constantly in MVP votes, all-pro rosters and player-of-the-year rankings.
The third blind spot is the easiest to miss: nobody measured the controversy. No platform named, no comment count, no timeframe, no survey. "Many people" is a pronoun with no rear support. For anyone working with data, an unmeasured controversy cannot serve as a sentiment indicator; it can only serve as background.
I once waited 21 days on a loan deal because three sources would not line up. On day 21 the figure of 800,000 euros appeared and everything matched. I do not believe in luck; I believe in the twenty-first night, when the truth finally agrees to speak. A games ranking does not need 21 days, but it needs the one thing transfer journalism needs too: publish the method before you publish the result.
What I take from this story sits somewhere else: who is writing the criteria for the rankings we consume every week — players, rosters, leagues. When criteria are public, an argument becomes a debate. When criteria are hidden, an argument becomes traffic. And traffic, as I learned the hard way, never turns itself into fact.
